A 3d model of a steam generator for a small RTS project that I've been playing around with for a few months.
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The goal was to create the effect of building structures. The building shader is based on vertex colors combined with animations. I made the shader in blender and then recreated it in Unity with additional features like the fog of war system, faction color changing, cloud shadows, etc. The shader uses 3 points/values of the alpha level for each channel to reveal the mesh.
The final result was made in Unity with the custom rts-like building system.
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Building a construction in Unity using a custom building system
The building shader is based on vertex colors combined with animation